FATAL League Rules

TABLE OF CONTENTS

Updated by:          Doug O’Neill         On: 4/25/2008

 

I.      OVERVIEW & MEMBERSHIP

A.  Overview

B.   Membership (including conduct and penalties for violations)

II.     LEAGUE

A.  Overview

B.   Governance

C.  Current teams and owners

III.    ROSTER LIMITS, STARTING LINEUPS & SCORING

A.  Roster limits (includes minimums and maximums)

B.   Starting lineups

C.  Scoring

IV.     SALARY CAP

V.    SCHEDULE

A.  Regular season

B.   Playoffs (including tie-breakers)

VI.   RESTRICTED FREE AGENCY & FRANCHISE KEEPERS

A.  Overview

B.   Designation of Franchise Keepers & RFAs

C.  Restricted Free Agency (Includes “Top 5 Rule”)

VII.  FREE AGENTS

A.  Free Agent Auction

B.   In-Season Free Agency

VIII.    ROOKIES & CONTRACTS

A.  Rookie Draft

B.   Contract Buyout

IX.     TRADING


FATAL RULES (Revised March 5, 2006)

I. OVERVIEW & MEMBERSHIP

A.  Overview:  FATAL is a Dynasty/Keeper Hybrid Format Fantasy League.

 

B.  Membership

 

1.  Eligibility

a. Must be an active member of the FantasyFootball.com message board.

b. Must be able to spend a considerable amount of time interacting with the FATAL user community.

c. Must be willing to put their neck on the line and subject themselves to extreme criticism.

d. Must be approved by league commissioner.  Vote

 

2.  Member Conduct

a. FATAL members are expected to conduct themselves in a manner that will not publicly disparage the league, the membership, or FantasyFootball.com.

b. The posting guidelines for the FATAL forum are:

c. No personal attacks

d. No sharp criticism of the league's sponsor, FantasyFootball.com

 

II. LEAGUE

 

A.  Overview:

 

1.  Number of teams:  16 Teams

 

2.  Number of conferences:  Two Conferences

 

3.  Number of divisions:  Four Divisions (North, South, East, West) of four teams each.

 

4.  Re-alignment issues will be decided by the League Commissioner’s Office.

 

B.  Governance –Commissioner

 

 

2.  Commissioner Powers and responsibilities:

a. Monitor the FATAL forum

b. Evaluate all trades to ensure the integrity of the league is adequately maintained

c. Run the league management software

d. Ensure all transactions are entered in a timely manner

e. Run the auctions/draft according to the rules

f. Commissioner is up for review each off-season by the Owners’ Committee. If the owners wish the commissioner to be replaced during the season, there must be the approval of 10 owners plus the approval of a replacement.

g. First line of defense for any clarification or interpretation of the rules.

III. ROSTER LIMITS, STARTING LINEUPS & SCORING

 

A.  Roster Limits

 

1.  Roster minimum:  Teams are required to have a minimum of 28 players enforced immediately after the Rookie Draft is concluded.

 

2.  Roster maximum:  Teams are allowed a maximum of up to 32 player rosters at the season start.

 

3.  Valid Starting Lineup:  Teams must also be able to present a valid starting lineup after the Rookie/Waiver draft is completed.

 

4.  Violations of roster limits: 

a. Should any team fail to bring their roster into compliance, the Commissioner will assign the highest scoring free agent player that brings the roster into compliance to that team.

b. Should a drop be required, the Commissioner will drop the lowest scoring player on the roster.

 

5. In order to maintain the integrity of the auctions, teams may not drop players from the beginning of the RFA auction to the end of the rookie draft.

                       

6.Injured Reserve. There are no Injured Reserve roster spots. Thus no player may be placed on IR.

 

B.  Starting Lineups

 

1.  Starting lineups will be composed of seven (7) offensive and seven (7) defensive players for a total of fourteen (14) players.

 

2.  Starting lineups will consist of:

a. Offense:   one QB, one RB, two WRs, one TE, one PK, and one offensive flex. 

b. Defense:  two DLs, two LBs, two DBs, and one defensive flex.

c. Offensive flex position:  can be filled with a RB, WR or TE.

d. Defensive flex position:  can be filled with a DL, LB or DB.

 

3.  Locking of starters/non-starters:  All players are locked as starters or non-starters at kickoff of their weekly NFL games.

           

C.  Scoring

 

                        1.  Offensive Player Scoring

a. Touchdown:  Six (6) points for any touchdown scored

b. Passing Yardage:  One (1) POINT per twenty (20) yards passing (.05 per passing yard)

c. Rushing/Receiving Yardage:  One (1) point per ten (10) yards rushing or receiving (.1 per yard rushing or receiving)

d. Receptions:  One (1) point per reception.

e. Passing Touchdown:  Six (6) points per touchdown thrown.

f. Two-point Conversion:  Two (2) points per 2pt conversion scored. (rushing or receiving.)

g. Two-point Conversion Pass:  One (1) point per 2pt conversion thrown.

h. Interception thrown:  Minus Two (-2) points per interception thrown.

i.  Fumble lost:  Minus Two (-2) points per fumble lost.

 

2.  Offensive Player Bonuses (All offensive positions)

a. 100 Yards Rushing or Receiving:  Five (5) points.

b. 300 Yards Passing:  Five (5) points.

                       

3.  Defensive Player Scoring

a. Touchdown:  Six (6) points for any touchdown scored.

b. Solo Tackle:  Two (2) points per solo tackle.

c. Assisted Tackle:  One (1) point per assisted tackle.

d. Interception or Fumble Recovery:  Four (4) points per interception or fumble recovery.

e. Forced Fumble:  Three (3) points per forced fumble.

f. Pass Defended:  One (1) point per pass defended.

g. Sack:  Four (4) points per sack

h. Half-Sack:  Two (2) points per 1/2 sack.

i. Credited Safety:  Eight (8) points per credited safety.

j. Half-Safety (credited):  Four (4) points per ½ safety when two players are credited.

                       

4.  Defensive Player Bonuses (All defensive positions)

a. Five (5) Solo Tackles in a game:  Three (3) points for five (5) solo tackle in one game.

b. Two (2) Interceptions in a game:  Five (5) points for two (2) interceptions in one game.

                       

                        5.  Special Teams Player Scoring: 

a. Touchdown:  Six (6) points per any touchdown scored.

b. PAT Kicked:  One (1) point per PAT kicked.

c. Field Goal Made (39 yards or less):  Three (3) Points per field goal made of 39 yards or less.

d. Field Goal Made (40-49 yards): Four (4) points per field goal made of between 40 and 49 yards.

e. Field Goal Made (50 yards or more):  Five (5) points per field goal made of greater than 50 yards.

f. Field Goal Made (60 yards or more):  Six (6) points per field goal made of greater than 60 yards.

 

6.  Scoring Note

a. Scoring applies to all players.

b. Example: QB Donovan McNabb throws an interception to DB Mike Minter. Minter returns the ball 10 yards and is tackled by RB Duce Staley. McNabb is awarded -2 points (interception thrown). Minter is awarded 4 points (interceptions made). Staley is awarded 2 points (solo tackle).

 

IV.  SALARY CAP

 

A. Each team has a beginning $30 million dollar salary cap.

 

B. This gives you up to $30 Million to spend on your roster during Free Agency & RFA (Off Season) auctions.

 

C.  Effective timeframe of Salary Cap:  The salary cap is in effect from the start of the RFA auctions until the kickoff of the first game of the season.   The end of the rookie draft.

 

D.  Application of Salary Cap:  It applies for contracts and RFA/FA auctions.

 

E.  Players that do not count against the Salary Cap:  Rookies and veterans taken in the rookie draft do not count against the salary cap, but any returning rookies under contract in year 2, 3 or 4 of their contract and all players acquired in the current auctions do count.

 

F.  How trades affect the Salary Cap:  Should a player that has a cap figure be traded, the team acquiring the player must have available cap space to acquire that player because all contracts follow the players.

 

G.  Violations of Salary Cap: 

 

1. All teams are responsible for staying within their cap.

 

2. Teams that exceed their cap with a winning bid or finish the draft without meeting their roster minimums will have that winning bid voided and will be penalized as follows each season:

a. First Offense:  Loss of one Franchise Tag

b. Second Offense: Loss of a second Franchise Tag

c. Third Offense: Loss of two Restricted Free Agent Tags

d. Fourth Offense:  Loss of two Restricted Free Agent Tags

e. Fifth (or more) Offense(s): Loss of $1 million in cap money for each consecutive offense.

 

3. If the winning bid is voided, the player will be placed back on the market as a new player with no bid history attached to him.

V. SCHEDULE

 

A. Regular Season:  twelve (12) Week Regular Season that is the first twelve (12) weeks of the NFL regular season.

 

1. Intra-division:  Each team plays Intra-division rivals twice (six games)

 

2. Outside of division: 

a. Teams will play the four teams in the other division of the conference, and;

b. will play two teams from the other conference, loosely based on previous year's standings.

 

3.  Ties:  Ties remain ties in regular season play.

           

B.  Playoffs: 

 

1.  Duration: three (3) weeks that correspond to weeks 13-15 of the NFL regular season, with the championship to be played during week 15 of the NFL regular season.

 

2.  Number of teams in the playoffs:  eight (8) Teams

a. four (4) Division Winners seeded 1-4

b. four (4) Wildcards seeded 5-8

c. Teams are re-seeded every round, highest always plays lowest.

                       

3.  Two-way Tiebreakers

a. League standings, win-loss record

b. Division record, only when comparing teams within the same division.

c. Head-to-head win-loss record

d. Total points

 

4.  Three Way Tiebreakers

a. Division Record, if teams are in same division

b. Most points scored out of all three teams

c. Best head-to-head record between all tied teams

VI. RESTRICTED FREE AGENCY & FRANCHISE KEEPERS

 

A.  Overview

 

                        1.  Franchise Players

a. Each team is built around two Franchise Players, one from each unit (offense & defense).

b. Each Franchise gets to select one player from each unit per squad to be the Franchise Player.

c. The Franchise Player does not count against salary cap and is UNTOUCHABLE by other teams.

d. Contracted players may not be franchised.

e. Teams can lose one or both of these due to penalties.  This is the only reason a team would start a season with less than this number of keepers.

 

                        2.  Restricted Free Agents (RFAs)

a. Since we only have two true keepers per team, each team gets four (4) restricted free agent tags- Two (2) per unit (offense and defense) to use on up to two players on each unit.

b. Teams can use one tag on two different players, or two tags on one player. This is known as double tagging and is explained below.

c. Teams can lose these tags due to penalties.  This is the only reason a team would start a season with less than this number of RFA tags.

 

B.  Designation of Franchise Keepers & RFAs

 

1.  Tagging:  Each February (the specific date to be determined by the commissioner), teams will submit a list of their Franchise players and their Restricted Free Agents.

 

2.  Publication of official RFA list:  Once all of the tagged players have been received by the Commissioner’s Office, that list will be made public to the league.

 

3.  Waiver of RFA tag: 

a. Should any team feel they do not have a player worth tagging, they are not required to use their tags.

b. Example:  Team A has LB Ray Lewis and nobody else on defense. They could Franchise Lewis, and then decide that none of their defensive players are worth the minimum $1 million salary that a RFA tag carries. There is no penalty for not using a tag.

 

C.  Restricted Free Agency

 

1. Overview

a. Objective of RFAs:  The object of a RFA is to "semi-protect" a player to give each franchise an opportunity to keep a couple more players, and still allow some of the top talent in the NFL be available each year.

b. All RFAs will be available to others on an open market via a live online auction during Restricted Free Agency.

c. Teams losing players in this auction will be compensated for having to give up their RFA(s).

d. RFA Tag Minimum salaries:

(1). By using an RFA tag on a player, the team is agreeing to the following minimum bids:

(a). Single-tagged players: Bidding for single-tagged players will start at $1 million

(b). Double-tagged players: Bidding for double-tagged players will start at $2 million.

(2). In the event of no bids:  Should no competitive bids be placed on a specific Restricted Free Agent, he is returned to his original team at that minimum bid price.

 

2.  RFA Auction Timing

a. The first auction of each season will be the one for Restricted Free Agents.

b. The auction date will be set by the Commissioner’s office.

 

3.  Number of players in RFA Auction

a. Because players can be double-tagged, this auction will consist of between 0 and 32 offensive and 0 and 32 defensive players.

b. Players not receiving bids will be returned to their original owners at the minimum bid price (determined by the number of tags placed on that specific player).

 

4.  RFA Bidding & compensation

a. Teams bidding on other team’s respective RFAs should be aware that upon winning a player, the losing team will receive compensation.

b. Compensation will be a combination of a draft pick and salary cap compensation.

c. The dollar amount of the compensation will be subtracted from the team gaining the RFA, and added to the team that loses RFA.

d. The losing team may also choose to take a salary cap only compensation should none of the gaining team’s draft picks appeal to them.

e. Compensation will be distributed as follows:

Round One

Round Two

Round Three

Round Four

Round Five

Round Six

#1 + 100k

#17 + 500k

#33 + 650k

#49 + 1 Mil

#65 + 1.5 Mil

#81 + 2 Mil

#2 + 150k

#18 + 500k

#34 + 650k

#50 + 1 Mil

#66 + 1.5 Mil

#82 + 2 Mil

#3 + 150k

#19 + 500k

#35 + 650k

#51 + 1 Mil

#67 + 1.5 Mil

#83 + 2 Mil

#4 + 150k

#20 + 500k

#36 + 650k

#52 + 1 Mil

#68 + 1.5 Mil

#84 + 2 Mil

#5 + 150k

#21 + 500k

#37 + 650k

#53 + 1 Mil

#69 + 1.5 Mil

#85 + 2 Mil

#6 + 200k

#22 + 500k

#38 + 650k

#54 + 1 Mil

#70 + 1.5 Mil

#86 + 2 Mil

#7 + 200k

#23 + 500k

#39 + 650k

#55 + 1 Mil

#71 + 1.5 Mil

#87 + 2 Mil

#8 + 250k

#24 + 500k

#40 + 650k

#56 + 1 Mil

#72 + 1.5 Mil

#88 + 2 Mil

#9 + 250k

#25 + 600k

#41 + 750k

#57 + 1 Mil

#73 + 1.5 Mil

#89 + 2 Mil

#10 + 300k

#26 + 600k

#42 + 750k

#58 + 1 Mil

#74 + 1.5 Mil

#90 + 2 Mil

#11 + 300k

#27 + 600k

#43 + 750k

#59 + 1 Mil

#75 + 1.5 Mil

#91 + 2 Mil

#12 + 350k

#28 + 600k

#44 + 750k

#60 + 1 Mil

#76 + 1.5 Mil

#92 + 2 Mil

#13 + 350k

#29 + 600k

#45 + 750k

#61 + 1 Mil

#77 + 1.5 Mil

#93 + 2 Mil

#14 +400k

#30 + 600k

#46 + 750k

#62 + 1 Mil

#78 + 1.5 Mil

#94 + 2 Mil

#15 + 400k

#31 + 600k

#47 + 750k

#63 + 1 Mil

#79 + 1.5 Mil

#95 + 2 Mil

#16 + 450k

#32 + 600k

#48 + 750k

#64 + 1 Mil

#80 + 1.5 Mil

#96 + 2 Mil

f. A team may take $2.2 million and no picks in compensation if they so choose.

 

5.  Compensation Criteria:  Teams losing RFA(s) will select compensation from the table above based on the following factors:

a. Draft picks owned by the gaining team.

b. Value of the lost RFA.

c. Number of tags placed on the free agent.

d. Losing teams wants/needs.

e. Draft Picks Owned:  Clearly if the gaining team does not own a first round pick, that level of compensation cannot be granted. The combination of cash and picks is designed to make the later picks equal in value to the higher draft picks.

 

6.  Values of RFA

a. RFAs have predetermined values based on where they finished in the overall rankings at their position the prior season.

b. Example:  If you own a WR that finished as the ninth rated WR in the previous year, the earliest pick you can take from the chart above is the ninth overall pick in the draft. If the gaining team has the 1.07 pick, you cannot take it as compensation. If they have the 1.11 pick, you can take it.

c. Remember, the gaining team must have the pick for you to get it as compensation.

 

7.  “The Top 5 Rule”

a. Any QB, RB, WR, or LB that ranks in the top five at their respective position is eligible for any draft pick.

b. Example:  if Barry Sanders ranked third among RBs and was taken in an RFA auction, the losing team could claim any draft pick, including the 1.01 pick, if the gaining team owns it.

c. This exception only applies to the QB, RB, WR and LB positions.

 

8.  Injured players and the RFA process

a. Injured players who miss more than 10 games in a season have pre-determined value set based on how they finished the previous year.

b. If the player has no previous stats they retain current value based on how they finished the season regardless of injury.

c. Example:  QB Michael Vick finished at the Top 5 in his position in 2002, thus, the owner losing Vick is eligible to take any pick the owner desires as compensation regardless of how Vick finished in 2003.

 

9.  Compensation based on number of tags

a. Should a RFA be double-tagged, the losing team may select two slots for compensation.

b. Example:   say the gaining team has all of their original draft picks and they draft in the seventh positioning each round. The losing team could select their first round pick* and their sixth round pick. This would give them the 1.07 and 6.07 picks plus $2.2 million in added cap space.  * First round picks can only be taken based on the value of the free agent being lost.

c. If the losing team so chooses, one or more of their compensation slots could be used for the Cash Only option ($2.2 million).

d. Thus any team bidding on a double-tagged player must plan for the potential loss of an additional $4.4 million to their cap. This is in addition to any bid they make on said player.

e. Example:  Team A double-tags RB Barry Sanders. Team B wins the bidding for Sanders with a bid of 2.8 million. Team A has several options for compensation.  Clearly the team LOSING the RFA decides which compensation level they want. They CANNOT however set their own compensation. Compensation is based on what the team has as far as draft picks and cap dollars.

f. Teams are expected to have, at the minimum, the CAP Dollars to cover the player they are bidding on. If you bid on a player and do not have the CAP Dollars to cover the expense for the player and the compensation you must give the other team (see the Restricted Free Agent Compensation Table above) you will be fined $1 Million Dollars.

g. Teams may bid on any RFA player as long as they are willing to give up the required amount of compensation.

VII. FREE AGENTS

 

A.  Free Agent Auctions

 

1.  Free Agent Defined.  A Free Agent is any player that is on an NFL roster, or was on an NFL roster in prior years, and is not currently on a FATAL roster or is classified as a rookie. 

 

2.  Following the RFA Auctions, a series of auctions will be held with all remaining Free Agents.

 

3. Nominations. Each team will submit a list of players to the Commissioner sufficient enough to allow four players to be selected from the list using a Serpentine fashion based on the rookie draft order. Those players will then be placed on the auction board. Each team will then be responsible to place another player into auction within 24 hours from the time that any one of their nominated players is won at auction.

 

4. If a team fails to make a nomination within 24 hours of a player they nominated coming off the board, and fails to state their intentions of reducing the number of nominations, The Commissioner will place into nomination the next highest scoring player from the previous year for that team at the minimum $300k bid.

 

5. Teams may reduce the number of nominations from four at any time by stating their intentions to do so.

 

6. Teams may quit nominating but continue bidding when their available cap space is less than $750k

 

7. Minimum bid for all free agents in these auctions:  $300K.

 

8. Minimum bid increments:  $25K.

 

9.  Competing bids must exceed the current high bid.

 

10. End of specific player auction:  when 24 hours passes with no resetting of the high bidder, bidding on that player will be closed.

 

B.  In-Season Free Agency

 

1.  Free Agency during the season will be made using a blind bid system.

 

2.  “SimBucks”: 

a. When SimBucks are assigned: One week prior to the season by the Commissioner.. 

b. Beginning amount for each franchise:  Every franchise begins with 300 Simulated Dollars, or “SimBucks” (exceptions to this amount may be made due to penalties) 

c. SimBucks are the official "currency" of our league.

d. SimBucks are not real money and have no value.

e. How SimBucks are used – first waiver period:  Every week, by the deadline established by the Commissioner, all teams interested in picking up free agents must submit a one time "sealed" bid to the Commissioner for each player. No one knows what player you have bid on or the amount of your bid except your team and the Commissioner. Once all bids are received, the free agent will be awarded to the owner who bids the highest. 

f. Second weekly waiver period: There will also be a second waiver period each week starting after the first period's waivers are announced and ending at either noon Eastern Sunday or kickoff of the first game of the week, whichever is first.

g. Second weekly period waivers will be first-come, first-served at an expense of 25 SimBucks each. 

h. No one dropped in the first waiver period may be picked up in the second. 

j. The Commissioner will be responsible for tracking each team's available SimBucks to spend. 

k. Teams may utilize Free Agency for the entire regular season and in the playoffs to teams that are in the playoffs, so long as they have SimBucks available to use. However any player picked up in Free Agency during the playoffs, may not be “tagged” the following year.

l. At the end of the season, all unused SimBucks are voided.

m. Note: Teams may not bid fractions of SimBucks. Teams may not bid more SimBucks than they have available.

n. SimBucks cannot be traded or given to another franchise.

Example: RB John Freeagent gets hot and produces well. Team A bids 30 SimBucks for him. Team B bids 38 SimBucks and Team C bids 50 SimBucks. None of the teams know what the other has bid. RB John Freeagent goes to Team C for 50 SimBucks.

VIII. ROOKIES & CONTRACTS

 

A. Rookie Draft

 

1.  The FATAL Rookie Draft will be a six-round draft that utilizes an NFL-style format.

 

2.  The worst record in the league owns the first pick in each round unless traded.

 

3.  Any players entering the NFL through the NFL Player Draft and any current NFL players that are not on a FATAL roster are eligible for this draft.

 

4.  Definition of rookie:  A rookie is defined as any player who was eligible to be drafted in the NFL Rookie Draft in the current year.

 

5.  Rookie Salaries

a. Teams will be allowed to sign rookies taken in the Rookie Draft for up to four (4) seasons.

b. Veterans taken in the rookie draft have no salary and cannot be contracted for multiple years.

c. Rookies taken in the draft are free for the first season.

d. The team who owns the contracted player will continue to pay his salary, even if they cut the player, unless another team picks the player up.

e. A contracted player who is a free agent at the end of the season can be picked up in the Unrestricted Free Agent auction or the Draft, but the team who acquires him will assume that player's salary from that point.

f. The commissioner will post a list of all free agents with contracts before the Unrestricted Free Agent auction to ensure that there is no mistake in picking up the player.

g. Rookies signed to multi-year contracts will be paid based on the chart below.

h. Rookie Salary Chart

 

Round One

Round Two

Round Three

Round Four

Round Five

Round Six

#01= 2.00M

#17= 1.40M

#33= 750k

#49= 500k

#65= 125k

#81= 100k

#02= 1.95M

#18= 1.35M

#34= 750k

#50= 500k

#66= 125k

#82= 100k

#03= 1.95M

#19= 1.35M

#35= 700k

#51= 475k

#67= 125k

#83= 100k

#04= 1.95M

#20= 1.30M

#36= 700k

#52= 475k

#68= 125k

#84= 100k

#05= 1.90M

#21= 1.30M

#37= 650k

#53= 450k

#69= 125k

#85= 100k

#06= 1.85M

#22= 1.25M

#38= 650k

#54= 450k

#70= 125k

#86= 100k

#07= 1.85M

#23= 1.25M

#39= 625k

#55= 400k

#71= 125k

#87= 100k

#08= 1.80M

#24= 1.20M

#40= 625k

#56= 400k

#72= 125k

#88= 100k

#09= 1.80M

#25= 1.20M

#41= 600k

#57= 375k

#73= 125k

#89= 100k

#10= 1.75M

#26= 1.15M

#42= 600k

#58= 375k

#74= 125k

#90= 100k

#11= 1.75M

#27= 1.15M

#43= 550k

#59= 350k

#75= 125k

#91= 100k

#12= 1.70M

#28= 1.10M

#44= 550k

#60= 350k

#76= 125k

#92= 100k

#13= 1.70M

#29= 1.05M

#45= 525k

#61= 300k

#77= 125k

#93= 100k

#14= 1.65M

#30= 1.05M

#46= 525k

#62= 300k

#78= 125k

#94= 100k

#15= 1.65M

#31= 1.05M

#47= 500k

#63= 250k

#79= 125k

#95= 100k

#16= 1.60M

#32= 1.00M

#48= 500k

#64= 250k

#80= 125k

#96= 100k

 

Note: Picks are depicted in serpentine fashion.

           

B.  Contract Buyout

 

1.  Teams may buy out contracts of players on their rosters.

 

2.  Teams must declare prior to one week before the Unrestricted Free Agent auction if they are buying out a player's contract.

 

3.  In order to buy out a contract, they must pay the full value of the remaining contract in the current year.

 

4.  Example:  Team A originally drafted Bo Jackson as the first pick 2 years ago and offered him a 4-year contract at $2M. They have decided to buy out his contract now when he has 2 seasons remaining on the contract. They will do this by paying $4M this season. At that point he is dropped from their roster and has no contract attached to him.

IX. TRADING

 

A.  Trading players is a legitimate way to improve a team for this year or future seasons.

 

B.  The in-season trade deadline is kickoff of Week 10.

 

C.  Trades involving players taken in auction will include the player’s contract (i.e., Team A trades QB Marino to Team B. Marino was acquired for $4.5M in auction. Team A has $4.5M added to their cap and Team B has $4.5M deducted from their cap).  This is only noteworthy before the season starts when non-contracted players have salaries.

 

D.  Trading can resume at a date announced by the commissioner.

 

E.  What can be traded:  Trading may include players and/or draft picks, including future picks for the current and next season.

 

F.  What can not be traded:

 

1.  There is NO trading of cap money. What this means is that if Team A trades Marino to Team B, they cannot agree to “eat” any portion of Marino's salary.

2.  There is NO trading of SimBucks.